Software Engineer, Graphics Rendering
Meta is seeking skilled engineers to join our team and contribute to the development of innovative graphics frameworks, algorithms, and tools that maximize quality and performance. As a key member of our engineering team, you will collaborate with cross-functional teams across Meta to create real-time rendering architecture, build high-quality digital representations of people, and enhance real-time systems. Your expertise in creating high-quality, performant, and maintainable code will be essential in delivering innovative products in mobile, AR/VR spaces. You will also have the opportunity to document and support graphics and tooling features, working closely with various infrastructure and product teams to drive project success.
Responsibilities
- Develop innovative graphics frameworks, algorithms, and tools to maximize quality and performance
- Collaborate with cross-functional teams across Meta to create real-time rendering architecture
- Build tools and pipelines for generating realistic synthetic images and digital representations
- Enable high-fidelity experiences through remote compute solutions on smaller devices
- Document and support graphics features
- Create high-quality, performant, and maintainable code
- Partner closely with various infra, runtime, technical artist, and product teams to deliver innovation into products
- Build platforms for cloud-streamed games and rendering subsystems for various platforms
Minimum Qualifications
- Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience
- 7+ years software development experience in industry settings or PhD with 4+ years of experience
- 3+ years of graphics software engineering experience
- Experience with C/C++ programming
- Experience with object-oriented and component-based design experience
Preferred Qualifications
- Experience delivering AAA Games, working on Graphics subsystems or the Game Engine Augmented Reality (AR)/Virtual Reality (VR) experience
- Knowledge of ray tracing, rasterization and linear algebra
- Experience with low level performance profiling and optimization
- Experience implementing 3D graphics features such as lighting, effects, shaders and other low-level systems
- Experience with tools such as Maya, Houdini, Blender, 3Ds Max, Arnold, RenderMan, or Cycles
- Experience with either DirectX/Vulkan/OpenGL/Metal